PS02_DTS129

ProEXR File Description

=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 8.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 95.230118
cameraFov (float): 20.890337
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 385.729706
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 3599, 3599]
displayWindow (box2i): [0, 0, 3599, 3599]
lineOrder (lineOrder): Increasing Y
name (string): “”
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
type (string): “scanlineimage”

=Channels=
A (half)
B (half)
G (half)
Mat ID 01 – Rubber Track.B (half)
Mat ID 01 – Rubber Track.G (half)
Mat ID 01 – Rubber Track.R (half)
Mat ID 02 – Blue.B (half)
Mat ID 02 – Blue.G (half)
Mat ID 02 – Blue.R (half)
Mat ID 03 – gris foncé.B (half)
Mat ID 03 – gris foncé.G (half)
Mat ID 03 – gris foncé.R (half)
Mat ID 04 – gris pâle.B (half)
Mat ID 04 – gris pâle.G (half)
Mat ID 04 – gris pâle.R (half)
Mat ID 05 – blanc.B (half)
Mat ID 05 – blanc.G (half)
Mat ID 05 – blanc.R (half)
Mat ID 06 – Chrome.B (half)
Mat ID 06 – Chrome.G (half)
Mat ID 06 – Chrome.R (half)
Mat ID 07 – Metal Brush.B (half)
Mat ID 07 – Metal Brush.G (half)
Mat ID 07 – Metal Brush.R (half)
Mat ID 08 – Zinc jaune.B (half)
Mat ID 08 – Zinc jaune.G (half)
Mat ID 08 – Zinc jaune.R (half)
Mat ID 09 – Black Metal.B (half)
Mat ID 09 – Black Metal.G (half)
Mat ID 09 – Black Metal.R (half)
Mat ID 10 – gris foncé v2.B (half)
Mat ID 10 – gris foncé v2.G (half)
Mat ID 10 – gris foncé v2.R (half)
OBJ_id_99_background.B (half)
OBJ_id_99_background.G (half)
OBJ_id_99_background.R (half)
R (half)
VRayExtraTex_Map #35004.B (half)
VRayExtraTex_Map #35004.G (half)
VRayExtraTex_Map #35004.R (half)
VRayRawGlobalIllumination.B (half)
VRayRawGlobalIllumination.G